(placeholder)
Archimage website

©  

Archimage

Articles

Archimage has shared its research through more than 80 articles in magazines, and professional and refereed scientific journals.


Buday, R. (2019). What I Learned in College About Architecture, Revolution, and the Beacon on a Hill. Common Edge, (May 29, 2019). Retrieved from https://commonedge.org/what-i-learned-in-college-about-architecture-revolution-and-the-beacon-on-a-hill/.

Buday, R. (2019). The Time Hanoi Jane Sent Me to Architecture School. Common Edge, (April 29, 2019). Retrieved from https://commonedge.org/the-time-hanoi-jane-sent-me-to-architecture-school/.

Baranowski, T., Baranowski, J., Chen, T. A., Buday, R., Beltran, A., Dadabhoy, H., . . . Lu, A. S. (2019). Videogames That Encourage Healthy Behavior Did Not Alter Fasting Insulin or Other Diabetes Risks in Children: Randomized Clinical Trial. Games Health J. doi:10.1089/g4h.2018.0097

Buday, R. (2019). An Architect’s Oath: Why a Pledge May Restore the Public’s Trust in the Profession. Common Edge, (March 25, 2019). Retrieved from https://commonedge.org/an-architects-oath-why-a-pledge-may-restore-the-publics-trust-in-the-profession/.

Buday, R. (2019). The Shitty Architect: A #MeeToo Short Story. Common Edge, (January 6, 2019). Retrieved from http://commonedge.org/the-shitty-architect-a-me-too-short-story/.

Buday, R. (2018). Heroism and the Quest for Sustainability: How Howard Roark would tackle climate change. Common Edge, (November 27, 2018). Retrieved from http://commonedge.org/heroism-and-the-quest-for-sustainability-how-howard-roark-would-tackle-climate-change/.

Buday, R. (2018). Loved a Building Lately? A Walking and Sketching Tour of New York City. Common Edge, (July 11, 2018). Retrieved from http://commonedge.org/loved-a-building-lately-a-walking-and-sketching-tour-of-new-york-city/.

Buday, R. (2018). Why Architects Struggle With Architectural Criticism. Common Edge, (October 1, 2017). Retrieved from http://commonedge.org/why-architects-struggle-with-architectural-criticism/.

Ugalde, M., Brand, L., Beltran, A., Dadabhoy, H., Chen, T. A., O'Connor, T. M., Buday, R.,…Baranowski, J. (2017). Mommio's Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game. JMIR Serious Games, 5(4), e20. doi:10.2196/games.8142.

Buday, R. (2017). How Behavior-Aided Design Will Transform Architecture. Common Edge, (October 1, 2017). Retrieved from http://commonedge.org/how-behavior-aided-design-will-transform-architecture/.

Buday, R. (2017). The Art of Architectural Storytelling, or How to Present a Building. Common Edge, (September 5, 2017). Retrieved from http://commonedge.org/the-art-of-architectural-storytelling-or-how-to-present-a-building-2/.

Buday, R. (2017). A Brief History of the Impoverished Culture of Architectural Research. ArchDaily, (August 2, 2017). Retrieved from http://www.archdaily.com/876901/a-brief-history-of-the-impoverished-culture-of-architectural-research/.

Buday, R. (2017). The Confused and Impoverished State of Architectural Research. Common Edge, (July 27, 2017). Retrieved from http://commonedge.org/the-confused-and-impoverished-state-of-architectural-research/.

Buday, R. (2017). Why the Bible Said, Blessed are the Placemakers. Common Edge, (June 6, 2017). Retrieved from http://commonedge.org/why-the-bible-said-blessed-are-the-placemakers/.

Buday, R. (2017). It’s a book. It’s a building. It’s a behavioral intervention! Common Edge, (May 14, 2017). Retrieved from http://commonedge.org/its-a-book-its-a-building-its-a-behavioral-intervention/.

Buday, R., Baranowski, T., & Green, M. C. (2017). Understanding the Science and Psychology Behind Buildings. Common Edge, (May 1, 2017). Retrieved from http://commonedge.org/understanding-the-science-and-psychology-behind-buildings/.

Buday, R. (2017). We Shape Buildings, But Do Buildings Really Shape Us? Common Edge, (April 13, 2017). Retrieved from http://commonedge.org/we-shape-buildings-but-do-buildings-really-shape-us/.

Wang, J. J., Baranowski, T., Lau, P. W. C., Buday, R., & Gao, Y. (2017). Story Immersion May Be Effective in Promoting Diet and Physical Activity in Chinese Children. J Nutr Educ Behav, 49(4), 321-329.e321. doi:10.1016/j.jneb.2017.01.001.

Buday, R. (2017). Let's Put Narrative Back into Architecture. Common Edge, (March 2, 2017). Retrieved from http://commonedge.org/lets-put-narrative-back-into-architecture/.

Buday, R. (2017, January/February). Persuasive Architecture. Texas Architect, 50-57.

Lu, A. S., Baranowski, T., Hong, S. L., Buday, R., Thompson, D., Beltran, A., . . . Chen, T. A. (2016). The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study. J Med Internet Res, 18(10), e272. doi:10.2196/jmir.6538

Ledoux, T., Griffith, M., Thompson, D., Nguyen, N., Watson, K., Baranowski, J., Buday R., . . . Baranowski, T. (2016). An educational video game for nutrition of young people: Theory and design. Simul Gaming, 47(4), 490-516. doi:10.1177/1046878116633331.

Buday, R. (2016). Commentary on: "Game Maturity Model for Health Care". Games Health J, 5(2), 92. doi:10.1089/g4h.2015.0101.

Brand, L., Beltran, A., Hughes, S., O'Connor, T., Baranowski, J., Nicklas, T., Buday, R. . . . Baranowski, T. (2016). Assessing Feedback in a Mobile Videogame. Games Health J, 5(3), 203-208. doi:10.1089/g4h.2015.0056.

Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., . . . Young, K. (2016). Games for Health for Children-Current Status and Needed Research. Games Health J, 5(1), 1-12. doi:10.1089/g4h.2015.0026.

Wang, J., Baranowski, T., Lau, P. W., Pitkethly, A. J., & Buday, R. (2015). Acceptability and Applicability of an American Health Videogame with Story for Childhood Obesity Prevention Among Hong Kong Chinese Children. Games Health J, 4(6), 513-519. doi:10.1089/g4h.2015.0029.

Rozmus, C. L., Carlin, N., Polczynski, A., Spike, J., & Buday, R. (2015). The Brewsters: A new resource for interprofessional ethics education. Nurs Ethics, 22(7), 815-826. doi:10.1177/0969733014547974.

Maloney, A. E., Mellecker, R., Buday, R., Gao, Z., Hinkley, T., Esparza, L., & Alexander, S. (2015). Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames. Games Health J, 4(1), 53-57. doi:10.1089/g4h.2014.0081.

Buday, R. (2015). Games for Health: An Opinion. Games Health J, 4(1), 38-42. doi:10.1089/g4h.2014.0083.
Brand, L., Beltran, A., Buday, R., O'Connor, T., Hughes, S., Baranowski, J., . . . Baranowski, T. (2015). Prose Fiction as a Narrative Companion for a Vegetable Parenting Videogame. Games Health J, 4(4), 305-311. doi:10.1089/g4h.2014.0143.

Brand, L., Beltran, A., Buday, R., Hughes, S., O'Connor, T., Baranowski, J., . . . Baranowski, T. (2015). Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test. JMIR Serious Games, 3(2), e6. doi:10.2196/games.4081.

Thompson, D., Cantu, D., Bhatt, R., Baranowski, T., Rodgers, W., Jago, R., . . . Buday, R. (2014). Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal. JMIR Res Protoc, 3(1), e14. doi:10.2196/resprot.3074.

Buday, R., Tapia, R., & Maze, G. R. (2014). Technology-driven dietary assessment: a software developer's perspective. J Hum Nutr Diet, 27 Suppl 1, 10-17. doi:10.1111/j.1365-277X.2012.01255.x.

Thompson, D., Mahabir, R., Bhatt, R., Boutte, C., Cantu, D., Vazquez, I., . . . Buday, R. (2013). Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design. BMC Public Health, 13, 709. doi:10.1186/1471-2458-13-709.

Simons, M., Baranowski, J., Thompson, D., Buday, R., Abdelsamad, D., & Baranowski, T. (2013). Child Goal Setting of Dietary and Physical Activity in a Serious Videogame. Games Health J, 2(3), 150-157. doi:10.1089/g4h.2013.0009.

Buday, R. (2013). Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc. Games Health J, 2(6), 327-331. doi:10.1089/g4h.2013.1329.

Beltran, A., Li, R., Ater, J., Baranowski, J., Buday, R., Thompson, D., . . . Baranowski, T. (2013). Adapting a Videogame to the Needs of Pediatric Cancer Patients and Survivors. Games Health J, 2(4), 213-221. doi:10.1089/g4h.2013.0018.

Baranowski, T., Buday, R., Thompson, D., Lyons, E. J., Lu, A. S., & Baranowski, J. (2013). Developing Games for Health Behavior Change: Getting Started. Games Health J, 2(4), 183-190. doi:10.1089/g4h.2013.0048.

Baranowski, T., Beltran, A., Chen, T. A., O'Connor, T., Hughes, S., Buday, R., & Baranowski, J. (2013). Structure of Corrective Feedback for Selection of Ineffective Vegetable Parenting Practices for Use in a Simulation Videogame. Games Health J, 2(1), 29-33. doi:10.1089/g4h.2012.0057.

Baranowski, M. T., Lu, A. S., Buday, R., Lyons, E. J., Schell, J., & Russoniello, C. (2013). Stories in Games for Health: More Pros or Cons? Games Health J, 2(5), 256-263. doi:10.1089/g4h.2013.0052.

Baranowski, M. T., Lieberman, P. D., Buday, R., Peng, W., Zimmerli, L., Wiederhold, B., & Kato, P. M. (2013). Videogame Mechanics in Games for Health. Games Health J, 2(4), 194-204. doi:10.1089/g4h.2013.0617.

Baranowski, M. T., Isaac, P. F., Ashford, C., Goldman, R., Lenihan, D. J., Poole, B. Buday, R., . . . van Rijswijk, J. (2013). Business Models for Successfully Maintaining Games for Health. Games Health J, 2(2), 64-69. doi:10.1089/g4h.2013.0311.

Lu, A. S., Thompson, D., Baranowski, J., Buday, R., & Baranowski, T. (2012). Story Immersion in a Health Videogame for Childhood Obesity Prevention. Games Health J, 1(1), 37-44. doi:10.1089/g4h.2011.0011.

Lu, A. S., Baranowski, T., Thompson, D., & Buday, R. (2012). Story Immersion of Videogames for Youth Health Promotion: A Review of Literature. Games Health J, 1(3), 199-204. doi:10.1089/g4h.2011.0012.

Buday, R., Baranowski, T., & Thompson, D. (2012). Fun and Games and Boredom. Games Health J, 1(4), 257-261. doi:10.1089/g4h.2012.0026.

Nicklas, T. A., Goh, E. T., Goodell, L. S., Acuff, D. S., Reiher, R., Buday, R., & Ottenbacher, A. (2011). Impact of commercials on food preferences of low-income, minority preschoolers. J Nutr Educ Behav, 43(1), 35-41. doi:10.1016/j.jneb.2009.11.007.

Baranowski, T., Baranowski, J. C., Watson, K. B., Martin, S., Beltran, A., Islam, N., Buday, R. . . . Subar, A. (2011). Children's accuracy of portion size estimation using digital food images: effects of interface design and size of image on computer screen. Public Health Nutr, 14(3), 418-425. doi:10.1017/s1368980010002193.

Baranowski, T., Baranowski, J., Thompson, D., Buday, R., Jago, R., Griffith, M. J., . . . Watson, K. B. (2011). Video game play, child diet, and physical activity behavior change a randomized clinical trial. Am J Prev Med, 40(1), 33-38. doi:10.1016/j.amepre.2010.09.029.

Baranowski, T., Baranowski, J., Thompson, D., & Buday, R. (2011). Behavioral science in video games for children's diet and physical activity change: key research needs. J Diabetes Sci Technol, 5(2), 229-233.

Thompson, D., Baranowski, T., Buday, R., Baranowski, J., Thompson, V., Jago, R., & Griffith, M. J. (2010). Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game. Simul Gaming, 41(4), 587-606. doi:10.1177/1046878108328087.

Thompson, D., Baranowski, T., & Buday, R. (2010). Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes. J Diabetes Sci Technol, 4(3), 744-749.

Subar, A. F., Crafts, J., Zimmerman, T. P., Wilson, M., Mittl, B., Islam, N. G., Buday, R. . . Thompson, F. E. (2010). Assessment of the accuracy of portion size reports using computer-based food photographs aids in the development of an automated self-administered 24-hour recall. J Am Diet Assoc, 110(1), 55-64. doi:10.1016/j.jada.2009.10.007.

Baranowski, T., Thompson, D., Buday, R., Lu, A. S., & Baranowski, J. (2010). Design of Video Games for Children's Diet and Physical Activity Behavior Change. Int J Comput Sci Sport, 9(2), 3-17.

Baranowski, T., Beltran, A., Martin, S., Watson, K. B., Islam, N., Robertson, S., Buday, R. . . Baranowski, J. (2010). Tests of the accuracy and speed of categorizing foods into child vs professional categories using two methods of browsing with children. J Am Diet Assoc, 110(1), 91-94. doi:10.1016/j.jada.2009.10.006.

Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: video games and stories for health-related behavior change. Am J Prev Med, 34(1), 74-82. doi:10.1016/j.amepre.2007.09.027.

Thompson, D., Baranowski, T., Buday, R., Baranowski, J., Juliano, M., Frazior, M., . . . Jago, R. (2007). In pursuit of change: youth response to intensive goal setting embedded in a serious video game. J Diabetes Sci Technol, 1(6), 907-917.

Subar, A. F., Thompson, F. E., Potischman, N., Forsyth, B. H., Buday, R., Richards, D., . . . Baranowski, T. (2007). Formative research of a quick list for an automated self-administered 24-hour dietary recall. J Am Diet Assoc, 107(6), 1002-1007. doi:10.1016/j.jada.2007.03.007.

Buday, R. (2002, December 20). Client Interactive Design. The Construction Sciences Research Foundation.

Buday, R. (2000, August 30). Architects Blend Traditional Design with New Media. Architecture Week, pT1.1.

Buday, R. (1993). New Media. Progressive Architecture, October.

Buday, R. (1993). Client Interactive Design. A/E/C Systems Computer Solutions Magazine (May).

Buday, R. (1992, March). Architecture and Imagery. CADalyst Magazine, 9.

Buday, R., & Buday, M. (1991, January). Putting Architecture on Tape. CADalyst Magazine, 8.

Buday, R. (1990, September). Texaco Hosts an In-house Convention. CADalyst Magazine, 7.

Buday, R. (1990, September). Learning From Las Vegas, Again. CADalyst Magazine, 7.

Buday, R. (1990, April). The Long Arm of the Law. CADalyst Magazine, 7.

Buday, R. (1990, April). Entering the Pirates' Den. CADalyst Magazine, 7.

Buday, R. (1989, December). Why Not CSI? A Personal View. CADalyst Magazine, 6.

Buday, R. (1989, December). The Great Debate. CADalyst Magazine, 6.

Buday, R. (1989, March). Theory of Evolution. CADalyst Magazine, 6.

Buday, R. (1988, November). Space…The Final Frontier. CADalyst Magazine, 5.

Buday, R. (1988, October). Managing Facilities. CADalyst Magazine, 5.

Buday, R. (1988, June). Keeping Up. CADalyst Magazine, 5.

Buday, R. (1988, May). Uncorking the Bottle. CADalyst Magazine, 5.

Buday, R. (1988, April). Straddling the Fence. CADalyst Magazine, 5.

Buday, R. (1988, March). The New Pen: The Problem of CAD and Architectural Design. CADalyst Magazine, 5.

Buday, R. (1988, February). CAD Drawing Libraries. CADalyst Magazine, 5.

Buday, R. (1987, April). Dark Side of the Moon. CADalyst Magazine, 4.

Buday, R. (1986, March). A LISP Program for Walls. CADalyst Magazine, 3.

Buday, R. (1986, April/June). Thinking Like an Architect: Review of Plus 5 Architectural Templates. CADalyst Magazine, 3.

Buday, R. (1985, October/December). Looking Back, Looking Ahead. CADalyst Magazine, 2.

Buday, R. (1985, October/December). Power Tools for the Architect. CADalyst Magazine, 2.

+