Archimage believes in the power of narrative and publishes frequently in print and e-book. Works include scholarly chapter contributions as well as fiction: a novella for middle-school age children, novels for parents of young children, and an ethics course for health profession students written in the form of a choose-your-own-adventure story.
Buday, R., Morris, K., Williams, F. writing as D. L. Wells, D. L. (2017). Totally Frobisher: a novel. Houston: Archimage Press.
Buday, R., Williams, F. Morris, K. writing as D. L. Wells (2016). Cha: a novel. Houston: Archimage Press.
Lu, A. S., Buday, R., Thompson, D., & Baranowski, T. (2016). What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses. In S. Tettegah & D. H. Wenhao (Eds.), Emotions, Technology, and Digital Games (1st ed., pp. 137-152). London: Academic Press.
Baranowski, T., O’Conner, T., Hughes, S., Beltran, A., Baranowski, J., Nicklas, T., . . . Buday, R. (2012). Smart phone video game simulation of parent-child interaction: Learning skills for effective vegetable parenting. In S. Arnab, I. Dunwell, & K. Debattista (Eds.), Serious Games for Healthcare: Applications and Implications (2nd ed., pp. 247-264). Hershey, PA: IGI Global.
Lu, A. S., Baranowski, J., Thompson, D., Cullen, K., Baranowski, T., Jago, R., & Buday, R. (2012). 5-a-Day and Fit-for-Life Badge Programs for Cancer Prevention in Boy Scouts. In E. Ronit & L. Hope (Eds.), Cancer Disparities: Causes and Evidence-Based Solutions (pp. 161-191). New York: Springer.
Buday R, C. T., Spike J. (2011). The Brewsters: an active learning experience in health professional ethics (First edition. ed.). Houston: Archimage, Inc.
Buday, R., Pendino, M.A. (2010). Nanoswarm - Invasion from Inner Space, a novel. Houston: Archimage Press.
Schley, M., Buday, R., Sanders, K., & Smith, D. (1997). AIA CAD layer guidelines. Washington, DC: AIA Press.